What is default LERP TF2?

What is default LERP TF2?

The default lerp in TF2 is 100ms. It’s not bad, but if you have relatively good ping, people suggest 15.2ms (cl_interp 0) on hitscan classes, and 33ms (cl_interp 0.033) on projectile classes.

What is GMOD LERP?

Performs a linear interpolation from the start number to the end number. This function provides a very efficient and easy way to smooth out movements. See example for proper usage of Lerp for animations.

What should Cl_interp be set to TF2?

cl_interp should (almost always) be 0, as this will ensure that your client is tuned to the precise update rate of the server. Changing this value affects the minimum interpolation delay (“lerp”), and raising it will increase lerp, and therefore increase the artificial latency.

What does Cl_interp 0.5 do TF2?

A spy that abuses cl_interp is basically a player that by using certain commands, such as cl_interp, increases his/her delay between when he/she presses the button and when the server registers it. If I play with a high cl_interp value (let’s say cl_interp 0.5, which is the max) what you see ISN’T what the server sees.

What is LERP time?

What is Lerp in Unity? Lerp, or Linear Interpolation, is a mathematical function in Unity that returns a value between two others at a point on a linear scale. Most commonly it’s used for moving or changing values over a period of time.

What should my Cl_interp be TF2?

What is a Cl_interp spy?

A spy that abuses cl_interp is basically a player that by using certain commands, such as cl_interp, increases his/her delay between when he/she presses the button and when the server registers it. Let’s say we’re playing baseball.

What does Mathf lerp do?

The Mathf. Lerp function takes 3 float parameters: one representing the value to interpolate from; another representing the value to interpolate to and a final float representing how far to interpolate. If it was 0, the function would return the ‘from’ value and if it was 1 the function would return the ‘to’ value.

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